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Diodes

The Diode is an item that appears in SPY Fox in "Dry Cereal". There are 10 different styles of diodes shown in 'Dry Cereal'.

Spy Fox in 'Dry Cereal'[]

The diode is one of three items required to shut down the Milky Weapon of Destruction. It is important only in the Diode storyline.

In the Diode storyline, William the Kid gives Russian Blue the diode required to disarm the Milky Weapon of Destruction and tells her to return it to the Radio Room "where it belongs", which SPY Fox overhears. Knowing he needs the diode to disarm the Milky Weapon of Destruction, SPY Fox heads for the radio room only to find someone is working there.

In order to get the Radio Room Rabbit to leave, SPY Fox must head for the power room and shut the power off by using a lever to move some carrots away from some hungry gerbils. This forces the Radio Room Rabbit to leave and go get the power back on. SPY Fox is then able to enter the Radio Room through the door that leads from the power room to the radio room (which was locked prior to the lever being used). SPY Fox must then put the Night Vision Shoe on in order to be able to see through the dark. Then, he must take the diode that matches the one shown in the disarm code that Mr. Udderly ate (which diode SPY Fox must take will vary in the storyline).

Once SPY Fox has the right diode, he must head to the control panel to the Milky Weapon of Destruction and insert the diode in. This allows SPY Fox to disarm the Milky Weapon of Destruction from launching.

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