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Pajama Sam in "No Need To Hide When It's Dark Outside"
Pajama Sam Box Art
Developer(s) Humongous Entertainment (Win, Mac)
Mistic Software (Wii)[1]
Publisher(s) Humongous Entertainment (1996)
Infogrames
Atari
GTI (Russia)
Majesco Entertainment (Wii)
Release Date(s) October 18, 1996 (PC)
October 27, 1999 (Reprint)
May 10, 2001 (2001 Reprint)
Genre(s) Point-and-Click, Adventure
Platform(s) Windows 3.1 - Windows XP
System 7 - Mac OS 9.2.2
Wii
Engine SCUMM
Input device(s) Keyboard and Mouse

Pajama Sam in "No Need To Hide When It's Dark Outside" is a "point & click" adventure game in the Pajama Sam series developed by Humongous Entertainment for the Windows and Macintosh operating systems in 1996. Since then, the game has been re-released several times. In 2008, it was repackaged by Atari and Majesco Entertainment as Pajama Sam: Don't Fear the Dark and released for the Nintendo Wii.

When initially released in 1996, the game was priced at US $49.95. It was significant because this is the first Humongous Entertainment game to have changing game paths. Most Humongous games made after this would feature changing game paths, increasing its replayability. (Games prior to this usually had some sort of variation each time the game was played, such as different letters and locations in Fatty Bear's Birthday Surprise, different bottle locations in Freddi Fish and the Case of the Missing Kelp Seeds, etc.) It was also the first Humongous game to experiment with lip-sync in character animation, most prominent in cut scenes, as in other shots (such as in a typical clickpoint/walk-through screen) there is no lip sync when characters speak (similar to previous Humongous games).

Plot[]

One night, while reading the first issue of Pajama Man, Sam's mom enters his room (but is not seen by the player) reminding him that tonight is the night he sleeps with the lights out. Sam feels confident having his Pajama Sam mask just in case. After saying goodnight, Sam's mom turns off the light and closes the door. Sam tries to reassure himself, but the dark bedroom looks pretty creepy. Boldly, Sam transforms himself into Pajama Sam and decides to confront and capture Darkness, but first he must find his Pajama Sam gear: his Pajama Sam Mask, his signature-edition all-metal Pajama Man Lunchbox/Portable Bad Guy Containment Unit, and his Illuminator Mark V Jr. Flashlight.

After finding all three items, he enters the closet, but the door closes behind him, then he falls into the Land of Darkness and lands on a giant baseball glove. After crossing a bridge, Sam is caught in a trap by several trees acting as custom guards. After taking his stuff away, the trees allow him to enter. Sam must then retrieve his three belongings before confronting Darkness. He goes on a quest: spanning a river, exploring a lava-filled mine, and both as well as in Darkness' house.

When Sam has retrieved his gear, he enters Darkness' closet and faces him. After Sam explains what he is going to do, Darkness asks why Sam would be afraid of him if he is the one who will be contained in the box. Sam, seeing that Darkness has no friends of his own, agrees to play a game of cheese and crackers with him. After winning a game, Sam tells Darkness that he should get home before his mom gets worried. They agree to play again tomorrow night. After jumping into his bed and saying goodnight to Darkness, Sam drifts off to sleep.

Gameplay[]

Pajama Sam features gameplay similar to the other Humongous games. It is played almost entirely with the mouse, using a left click to interact with the environment. Sam has an inventory which can be accessed at any time by hovering the mouse at the bottom of the screen. The save screen can be entered by pressing the S key and the load screen the L key. The Spacebar pauses the game, allowing several game options. The game is quit by either an option in the pause menu or pressing the stop sign.

Throughout the game's course, players are challenged with solving puzzles and interacting with characters. Puzzles are solved by using items to manipulate something in the environment. These items are usually found scattered around the game world or are obtained for other characters. All items are accessible through the inventory mentioned above and all have a purpose during the game.

Socks are collected as part of a large, optional "scavenger hunt". While in the land of darkness, Sam is encouraged to find and collect ten pairs of socks that have been thrown about. When each sock is discovered, the player is taken to the laundry room and places the sock in a laundry bin. After all ten socks are found, a "special animation" plays when the player re-enters the laundry room. This room can be accessed any time by clicking on the laundry basket icon in the right corner of the inventory.

Characters and Items[]

Items[]

Superhero Gear[]

Game Items[]

Locations and rooms[]

Sock locations[]

Throughout the game, a running gag is the socks Sam has to collect. These are hidden everywhere around the land of Darkness. In every new game, there are 10 pairs of socks to collect. (There are actually well over 20 locations of each individual sock though, they change on every new game). There are in fact socks in almost every room, although some exceptions are the first area Sam visits outside the closet, some areas of the mines and the rivers, the kitchen and some interior corridors of Darkness' house.

Sock Description Location
Purple socks with rings around the toes and heel Look in Sam's room at the very beginning of the game (before entering the Land of Darkness). It appears in the front-left area of the screen.
Once you have the flashlight, mask, and lunchbox, go to Darkness's room. This sock is in a similar location to its partner: the front-left area of the screen.
Solid orange socks In the area near the beginning of the Land of Darkness containing a river and a wooden bridge, look in the grassy area on the right side next to the river. A sock is hiding in the brush.
Travel with King to the area with the large "GOLD!" sign. Head that way until King reaches a large drop and follow the track straight. Look to the cliff to the bottom-right to find this sock.
White socks with two blue stripes around the ankles At the boat dock (where you meet Otto), look at the tree branch above the dock. The sock should be hanging from this branch.
Head through the Doors of Knowledge (consult section 6 if you need help) and then go right to the next area. Click on the book to the right. You'll arrive in a small library. Note the color of the book in the foreground (it's the Book of Clues). Now look at the bookcase to the right. You need to push in only the books that are the same color as the Book of Clues. When you do so, you'll be able to use the bookcase as a secret passage. Head down the stairs and go into the door with the beaker logo above it. You'll be in the laboratory. Look in the top -right part of the screen. This sock will be hanging from ropes up there.
Purple socks with a lighter purple ring around the heel Go to the area that can lead to the mine, boat dock, or Darkness's house. In the tree in the top left corner of the screen hides the purple sock. It blends in well, so look carefully.
Another tough one to spot. When riding Otto, go to the area with the large, stone bridge with hands. The sock is hiding in the lower-left corner of the screen among the purple objects.
Right when you get into the Land of Darkness, check out the area with the wooden bridge and river. In the plant in the bottom-right corner of the screen hangs this sock from a branch.
Find your way through the mines to the giant hunk of gold (where you can use the pickax to grab a piece of gold). The sock hangs on a stalagmite to the right of Sam and King.
Solid blue socks In the entrance to the mines (where King hangs out), look in the bottom- right area of the screen. The sock is near the bottom of the woodwork.
Go to the dock and hop on Otto, then go one screen to the right. The sock is on the cliff on the right side of the screen, directly above the jar filled with red lava/paint below it.
Hop in King and ride to the right. Go up around the area with the washing machine to arrive at the screen with the water meter. Look on top of the pipe on the left side of the screen to find this sock.
Ride King to the area that features a "GOLD!" sign. Go into that area and ride until you overlook a large fall in the track. Follow the straight path, then in the new area you arrive in, click on the path that branches right. On the next screen, quickly click on the path that leads up. You'll be on a screen that holds the Remote Mining Terminal. On the left side of the screen beneath the mine track, the blue sock sits on a small, sunken cliff.
Solid green socks with a small crease near the toes Ride the waterfall (using Otto) down to the subterranean cave. In the room with the geyser, look to the lower-left portion of the screen. The sock should be stuck on top of a stalagmite.
From the dock, ride Otto straight across the lake and go up one screen. You'll arrive in an area where the path hooks around a large tree in the center. Look in the top-right corner of the screen to find the sock hanging from a tree branch (make sure the hollow log is NOT on your head when you attempt to do this).
Gray socks with red stripes around the ankle and toes In the screen where the Customs Trees and kind tree grow, look in the top-left corner of the screen. This white sock sticks out against its green background.
Ride Otto to the screen with the small house (where the flashlight often appears). The sock is right above the rightmost corner of the roof of the house. It's in the bushes behind it.
Brown socks with red and orange lines criss-crossing on them Ride the waterfall to the bottom into the subterranean cave. Continue one screen to the left. On a stalagmite to the bottom-left sits the sock.
Ride King into the mines and head through the entrance with the large "GOLD!" sign above it. When Sam overlooks the big drop, go straight. On this next screen, don't do anything to head through the door on the left. Follow the path and you'll arrive at a curved bit of track (there's a broken link of track in the foreground. The sock sits at the bottom of the screen. It hangs off the edge of the cliff.
Whitish-orange socks with several lines around the ankle By the carrot patch (across the lake and past the aloof trees) sits this sock. Look in the brambles on the left side of the screen.
Use Otto to ride straight across the lake. Do not put on the hollow log, but walk to the next screen with the large tree in the center. The sock sits at the base of the tree.
Blue-gray socks with three vertical lines stretching down from the ankle Right outside the door to Darkness's room is a vine growing at the bottom of the screen. This sock sits right on top of that vine.
Head through the Doors of Knowledge (consult section 6 if you can't get through) and go right to the next area. Click on the book (it's really a door) on the far right part of this screen. You'll arrive in a small library. Under the chair (left of Sam's right foot) hides this tricky little sock.
White socks with 2 blue rings around the ankles and blue near the toes Go to the base of Darkness's house (near the lift and the mailbox). Look toward the bottom of the house in the bottom-right corner of the screen. This sock sits to the right of the mine cart track down there.
Walk through the Doors of Knowledge (consult section 6 for hints as to how to get through them), and travel to the right to the next screen. The sock sits on a door handle on the top-right area of the screen.
Orange socks with red lines on the ankle and red rings on the heel and toes In the room with the dancing furniture, look at the bottom-left corner of the screen. The sock sits on top of the green branch.
Ride King to the screen with the "GOLD!" sign, and enter that area. When Sam overlooks the large drop, click on the path that curves to the left. After rolling through the short tunnel, you'll drop onto a track that allows you to go left or right. The sock is on a stalagmite on the bottom-left corner of the screen.
Blue socks with red dots all over them Ride King to the area where the "GOLD!" sign hangs overhead. Enter, and ride through the next screen. Sam will now overlook a huge fall. Here, click on the path that leads left. You'll ride through a short tunnel and arrive at a screen where you can go left or right. Go left. You'll find yourself outside Darkness's house on a long stretch of looping track. The sock lies at the bottom-center portion of the screen beneath the track.
This sock sits to the left of the wishing well. If the path to the well is blocked, then you'll need to do everything in section 5.3.2 to find this sock. Otherwise, you should be able to walk right up to the well and grab this sock.
White socks with red, purple, and blue stripes around the ankle On the screen with paths to the mine, Darkness's house, and the boat dock, look at the tree branch on the far right part of the screen. It's directly to the right of the sign that says "Dark's House".
Ride King from the mine entrance to the path to the right. You'll find this sock sitting right on top of the washing machine.
Solid white-orange socks with small crease near the toes Ride Otto down the waterfall into the subterranean cave. Follow left into the geyser room. The sock sits on the right side of the screen.
Use Otto to cross straight over the lake. You'll arrive at the area with the hollow log. The sock is lying on the right side of the screen under some tall grass (it's right above the french fries).
Solid red socks with small crease near the toes Hop into King and ride on the path to the right. Head up around the washing machine and left past the water meter. You'll now be at the screen that has the decorated double doors. This sock sits at the top- left/center part of the screen hanging from a withered pipe.
From the mine entrance, follow along the uppermost path. This sock sits on the edge of a cliff on the bottom-left area of the screen.
Head into the mine and travel to the area with the large "GOLD!" sign above. This sock sits in the bottom-center region of the screen hanging from the woodwork. It's tough to see if you're not looking for it.
Another sock that is extremely difficult to spot. Let King carry you to the right until you reach the screen with the washing machine. This sock is on the right side of the screen directly to the left of the gray pipes. It blends in well with the ground, so look carefully.
Ride through the mines to the large "GOLD!" sign. Go in there and head to the part where King overlooks a giant drop. Head straight, then in the new area, go right. You'll now have a choice of going up or down. Choose down. Let King navigate around the curve, then you'll be in an area with a curvy ascent of track. The sock hangs from a pipe on the left side of the screen. You can't miss it.
Once again, get to the area of the mines with the "GOLD!" sign. Enter and head to the large drop and forked path. Follow straight, and then at this new screen, immediately go right. Now go up, and you'll find yourself at the Remote Mining Terminal. This sock hangs off the cliff on the bottom-right part of the screen.
Yellow socks with lines near the ankle, a ring around the heel, and crease near the toes Go through the Doors of Knowledge (check section 6 for advice) and follow to the right. Go through the secret bookcase, and you'll arrive in the library. Check the color of the book in the foreground and push in only the books in the bookcase that are the same color as the foreground book. Go through this newly revealed passage. This sock will be lying on the third step from the top.
Travel into the Doors of Knowledge (look at section 6) and head through the blue door on the left. In the very back section of the room (right above Sam's head), this sock rests on the large, green vine that grows through the room.
Orange socks with dark red dots all over them Visit the kind tree who sits directly across from the Customs trees. This sock sits in her branches at the top of the screen.
Ride on King into the mines until you reach the "GOLD!" sign area. Enter there and ride until you reach the large fall. Choose the path on the left. The sock sits on a box in the bottom-left part of the screen. You have to act quickly, and King moves through this screen very fast.
Solid brown socks with small crease near the toes Cross the river directly with Otto and run past the aloof trees with the hollow log on your head. This sock sits on the brambles on the left-hand side.
Go to the mines get into King, go by the Washing Machine then if the door is there, get the boards out of the way, get the pencil and turn on the lights and it should be on the lower broken track.
Gray sock with two green stripes around the ankle and green near the toes Head into the Doors of Knowledge (section 6 is helpful) and then right to the next area. Go through the book on the right, and you'll land in a library. Push in all the books on the bookshelf that are the same color as the book in the foreground. Head through his secret passage and down the stairs. In this room with doors to the lab and the mines hides this sock in the top-right corner of the screen.
Get the pickax from the mine and use it to grab a piece of gold. Use this to pay the stone bridge with large hands that hangs over the river. Go across the bridge and talk to the pencil. Now head back to the mines and head right repeatedly until you reach the wall with numbered dots on it. Use the pencil to connect the dots, and the area will be blasted open for you. Sam will whiz through a darkened area. When he finally finds himself in the light again, the sock will be hanging from the woodwork on the bottom-right corner of the screen.
White socks with three dark-green stripes around the ankle Cross the river directly with Otto and run past the aloof trees with the hollow log on your head. This sock sits on the brambles on the right-bottom side.
Go to the mines get into King, go by the Washing Machine then if the door is there, get the boards out of the way, get the pencil and turn on the lights and it should be on the broken track in front of Sam.
Solid, light purple socks While on Otto, head down the left path on the river down the waterfall to the underground cave. Follow left until you reach the geyser room. This sock rests on a rock just to the left of the geyser on a rock.
Head straight across the river with Otto to arrive at the area with the hollow log. The sock hangs from a tree branch in the top-left part of the area.
White socks with three dark-red stripes around the ankle White sock sticking out of organ pipe.
White sock hanging to center of support strut under pathway, under right doorway.

Mini-Games[]

Voices[]

  • Pamela Segall Adlon - Pajama Sam
  • Ken Boynton - Tree, Wishing Well
  • Kathy Levin - Tree, Pajama Sam's Mom
  • David Scully - Darkness, Carrot
  • Rodney Sherwood - Customs Tree
  • Jeff Steitzer - Mailbox, Toaster
  • G. Valmont Thomas - Customs Tree
  • Stephan Weyte - Otto, King the Mine Cart, Lead Tree
  • Bob Zenk - Tree, Toll Bridge, Bert the Pencil

Trivia[]

  • Cheese is a reoccurring element in Pajama Sam. It is mentioned by many characters and found in many places.
  • This was the second Humongous game to feature a revamped "HE!" logo (the first being Freddi Fish 2: The Case of the Haunted Schoolhouse) design that was featured on all Humongous releases from 1996-2001, followed by Junior Adventures had an additional "It's a JUNIOR ADVENTURE!" screen appearing after the Humongous logo.
  • This episode marks the first time to use lip sync animation, most notably in the cutscenes.
  • An easter egg in the game when players click on one of the books in darkness' library, Sam will read a line from the Jabberwocky by Lewis Carroll for the classic children's book "Through the Looking Glass and What Alice Found There" which is fitting for the game considering both Alice and Sam both venture into strange lands with odd logic governing them and meet a cast of odd characters. Even Sam's entry into the land of Darkness seems quite similar to Alice falling down the rabbit hole into wonderland.
  • When Sam finds a log, he almost eventually exposes his head like an ostrich.
  • When Sam uses 'dangerous' objects on objects or characters (like the pickaxe or hammer), he will say it won't be friendly because he might hurt the characters or break the objects.
  • The music when Sam enters the kitchen has a striking resemblance to the opening of "Stray Cat Strut" by The Stray Cats (Kitchen music here).
  • When Sam has all three of his items, he says, "I sure could use a cheese sandwich right about now." in the demo, but in the real game, he says, "I better get going." instead.
  • Sam says, "I sure could use a cheese sandwich right about now." when he has none of his items in the real game, but in the demo, he says it all the time.
  • In the real game, when Sam has one or two of his items, he says, "I wonder where those trees hid my Pajama Sam gear.".
  • In the demo, Otto immediately leaves Sam behind on the dock, but in the real game, he can take him anywhere he wants.
  • The magnet appears and is of important use in the underwater lunchbox and the Darkness' living room mask paths.
  • The hammer appears and is of important use in the abandoned mine shaft flashlight and the Darkness' living room mask paths.
  • When Sam is dressed up and ready to capture Darkness, he says, "All right. I'm ready." in the real game, but in the demo, he says, "Bye bye, now." instead, just to sign off.
  • Before Sam says, "It's twelve forty-five.", his way of saying "According to this clock…" sounds different.
  • Before Sam says other times, except twelve forty-five, his way of saying "According to this clock…" sounds the same.
  • After Otto says, "I'm doing it. I'm floating!", he says, "Yahoo!" after Sam talks to him, but after not talking to him, he says, "Oh, yahoo!".
  • After Sam talks to King, King says, "Ooh, ooh, yeah!", but after not talking to King, King says, "Yeah!".
  • After Sam talks to King or Sam does not talk to King, King's way of saying, "Banzai!" sounds different.

Goofs[]

  • In the Russian dub, Sam says, "What do you know, another sock!" and "Look, that's my sock!" in English.

Paths/Storylines[]

The number of possible games is pretty easy to calculate. Each of Sam's things can have two possible locations:

  • Lunchbox: Can be underwater or in Darkness's garden.
  • Flashlight: Can be in the abandoned shack or abandoned mine shaft.
  • Mask: Can be in Darkness's garden on Carrot or in Darkness's living room.

There are six possible paths. The total number of possible games is 2*2*2 = 8. This does not include the locations of socks, the color of the flowers in the garden, or anything else that isn't a straightforward "game path."

Gallery[]

References[]

  1. Mistic Software - Games. Mistic Software. Retrieved 2011-01-18.

See also[]

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