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Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi 5 Case New
Developer(s) Humongous Entertainment
Publisher(s) GT Interactive
Release Date(s) April 6, 2001 (Catalog version)
June 19, 2001 (PC/Mac)
2015 (iOS)
Genre(s) Point-and-Click, Adventure
Platform(s) Windows 95 - Windows XP
System 7 - Mac OS 9.2.2
Engine SCUMM
Input device(s) Keyboard and Mouse

Freddi Fish 5: The Case of the Creature of Coral Cove is a point-and-click adventure game and the fifth and final installment in the Freddi Fish series. It was marketed by Infogrames in 2001 and by Atari in 2004.

Plot[]

On their way to Coral Cove Park, Freddi and Luther run into a large mob of citizens (Earl, Donna, Laren, Kit Craftsman, Marge, and Kipper) and the park's developer Marty Sardini, who are both angry and yet terrified of the sea monster supposedly terrorizing the park. Freddi and Luther decide to investigate. However, the park was closed by Mayor Marlin due to the supposed sea monster sighting. First, they get into Coral Cove Park (after getting a permission slip signed by the Mayor to Officer Beverly) and find some clues leading to the sea monster's whereabouts in the deepest crevice of the ocean. Freddi and Luther then come to realize that the sea monster named Xamfear Duncan Dogberry Valentine was driven out of Coral Cove Park by a certain greedy developer and was scaring the townsfolk because they took his home.

Just as Xamfear is about to show Freddi and Luther his deed for proof, Marty and the townsfolk arrive. Marty states that "there is no such deed." Suddenly, Xamfear discovers the deed has been stolen. Freddi and Luther find that Marty is missing as well. Together, Freddi and Luther slip into Marty's house and recover the stolen deed. Marty catches them at his place and calls security right when the Mayor (after getting his picture taken) as well as the townsfolk show up. Freddi and Luther reveals to everyone that Coral Cove rightfully belongs to Xamfear and exposes Marty as a thief and land extortionist, resulting in his arrest. In the happy ending, Marty is stuck doing the dirty work, Freddi and Luther get the deed signed by Mayor Marilyn, and the townsfolk celebrates when Xamfear allows them to play in the park. Freddi and Luther then swim out to the credits with Kipper, featuring all characters on her computer.

Gameplay[]

Explore various locations, pick up items that you'll find useful later on, and interact with lots of colorful characters in order to get clues to solving the sea monster mystery. Freddi Fish 5 also contains a mini-game that is a variation of Battleship using fish instead of ships.

Characters[]

Items[]

Mini-Games[]

Locations[]

Gallery[]

Audio CD Soundtrack[]

  1. Untitled
  2. (1) Introduction
  3. (2) Scrolling Area 2
  4. (3) Nick's Knacks 5
  5. (4) A Song From Nick's Knacks
  6. (5) Taffy Shop 1
  7. (6) Casey 3
  8. (7) Surface 4
  9. (8) Marge/Tetras 5
  10. (9) Jawfish Cave 1
  11. (10) Marty's Home 1
  12. (11) Marty's Home 2

Demos the game uses[]

Games that use the demo[]

Trivia[]

  • Gill Barker appeared as a cameo in Gillian's paper.
  • At the end of the game, the credits take place on Kipper's computer.
  • This game has an alliterative title.
  • As everyone waves their hands in the air while cheers and applause are heard, Kit Craftsman doesn't do it. Instead, his hat jumps up and down.
  • The demo features Planktos at Gillian Barker's stand, not glue.
  • In the real game, After Freddi says, "Don't worry, Luther.", she says, "I'm sure there's a logical explanation for why the sea monster is scaring everyone. The first thing we need to do is get into Coral Cove Park to look for clues.", but in the demo, she says, "This is only the demo. I don't think we'll be able to talk to the sea monster until we get to the regular game.".
  • The Purple Sea Urchin is what Freddi and Luther start with in the demo, but in the real game, they start with nothing.
  • Donna only appears in the Planktos path, but in the magnet one, she only appears in cut-scenes.
  • In the magnet path, Marge stays here after her medal is given by Freddi and Luther, but in the Planktos one, she leaves after they give her a compass.

Goofs[]

  • In the Planktos storyline, the Morse code for U is Dit Dit Dah Dah and the one for V is Dit Dit Dit Dah Dah.

Paths/Storylines[]

Like the previous game, there are four individual paths and four possible "game setups." This game's paths are a bit more like those of the Spy Fox series than any of its predecessors. There is one "long path" selected and one "short path" that is solved as part of the "long path."

  • Long path: How Freddi and Luther locate the sea monster. Depending on what is on the to-do list, it is either the delivery address for taffy or described as the "deepest crevice of the ocean."
  • Short path: How the bolt is retrieved (and what it is stuck in).

There are two long paths and two short paths. Thus, there are four individual paths and four possible games.

Transcript[]

Freddi Fish 5: The Case of the Creature of Coral Cove/Transcript

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