The magnet in Putt-Putt 1, with and without nails
|Location||Cartown Toy Store|
|Game(s)||Putt-Putt Joins the Parade|
Pajama Sam in "No Need To Hide When It's Dark Outside"
Freddi Fish 5: The Case of the Creature of Coral Cove
The Magnet is an item featured in Putt-Putt Joins the Parade, Pajama Sam in "No Need To Hide When It's Dark Outside", and Freddi Fish 5: The Case of the Creature of Coral Cove.
Putt-Putt Joins the ParadeEdit
Putt-Putt will find his magnet hanging on a nail in Cartown Toys, where he had left it a week before the events of the game. Putt-Putt can use it to clear Red Street of the nails scattered across the road.
Pajama Sam No Need To Hide When It's Dark OutsideEdit
Pajama Sam will need the magnet if his lunchbox is stuck in the deep waters of the cave or if he needs to get his mask from Darkness' living room. Sam will find the magnet hanging on the hook behind the revolving bookshelf, but he will need to either use the dumbwaiter or King in order to get it as the magnet is behind the bookshelf, which will prevent the player from getting it while the bookshelf and Sam are in the same room.
In the Cave storyline, Sam will need to use the magnet to get his lunchbox out of the cave waters as it's too far away for Sam to reach with his hands.
In the Darkness' living room storyline, Sam will need to use the magnet to get the nail off a small island that is surrounded by lava in the mines since it's too dangerous for Sam to reach for it the old fashioned way.
Freddi Fish 5: The Case of the Creature of Coral CoveEdit
A magnet is needed to get an army medal from above the water.