|Game(s)||Freddi Fish and the Case of the Missing Kelp Seeds|
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 3: The Case of the Stolen Conch Shell (cameo)
Ray is a mysterious manta ray with a fancy for collecting pretty items of value.
Ray is a turquoise sting ray that frequently keeps his arms wrapped around his body.
Freddi Fish and the Case of the Missing Kelp SeedsEdit
Ray is found in the skeletal carcass of a whale. Ray tells Freddi and Luther that in order to get a pearl from the net, the net has to be opened by the Super-Duper-Dooka-Booka-Poly-Gizmo. The problem however is that he can't let them have the gizmo unless they give him a clock. Luther wonders where they will find a clock and Ray suggests looking through the Junkyard. After Freddi and Luther give him the clock, Ray will give the gizmo to the duo.
Ray appears in all versions of the game, but he is only important in the King's Castle storyline.
Freddi Fish 2: The Case of the Haunted Schoolhouse Edit
Ray is found in the upper right area above the school. He appears in all versions of the game, but is only important in the Mock-Stop-Mibble-Bock-Wopper-Bopper storyline.
In the Mock-Stop-Mibble-Bock-Wopper-Bopper storyline, Ray tells Freddi and Luther he has now become a collector of fine new and used trophies and that he's trading a specialty item: the Mock-Stop-Mibble-Bock-Wopper-Bopper. Freddi and Luther reveal they need that invention for their trap, however Ray states he will let them have it for a slightly used trophy. After Freddi and Luther give Ray Freddi's Spelling Bee Trophy, he will give the Mock-Stop-Mibble-Bock-Wopper-Bopper to the duo.
Freddi Fish 3: The Case of the Stolen Conch ShellEdit
Ray is seen in the crowd of angry animals who are accusing Uncle Blenny for being a guilty and notorious manager. Whether one of the culprits gave out the stolen shell, Ray is seen teaching him/her a lesson for being a notorious thief.